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CanvasGlobe press and launch kit

Use these facts when listing, reviewing, or writing about CanvasGlobe. For questions or an updated asset, email [email protected].

One sentence​

CanvasGlobe is a zero-dependency JavaScript, React, Vue, Angular, Svelte, and Web Component library for interactive 3D globes and flat world maps rendered with Canvas 2D, without WebGL, map tiles, or a required API key.

Short description​

CanvasGlobe turns a browser canvas into a draggable globe or flat world map. It supports markers, animated great-circle routes, country choropleths, multiple projections, keyboard controls, reduced motion, CSV input, and browser-side image or video export. It works with vanilla JavaScript, React, Vue, Angular, Svelte, and Web Components.

Verifiable facts​

FactValue
npm packagecanvas-globe
Official package familyReact, Vue, Angular, Svelte, Web Component, discovery, and starter packages
RepositoryShree-hari/canvas-globe
RendererBrowser Canvas 2D
Runtime dependenciesZero
Required runtime network requestsZero
InterfacesJavaScript, React, Vue, Angular, Svelte, Web Component, UMD script
Current licenseProprietary commercial software
Earlier releasesVersions through 0.1.6 remain GPL-3.0-only
Production licensing$9.99 one-time Unlimited license: unlimited projects and developers
Author and ownerHarsh Jhunjhunuwala
BrandSwiftools

Visual assets​

Do not describe fictional demonstration data or example logos as CanvasGlobe customers. Current version and adoption figures should be checked on npm and GitHub immediately before publication.

Useful review angles​

  • Canvas 2D globe versus a WebGL globe
  • self-contained map visuals without tiles or provider accounts
  • one data model for globe and flat-map presentations
  • exporting social cards and browser-recorded clips
  • accessibility and reduced-motion behavior in animated maps

Published articles, demos, and listings​

The DEV article is the canonical version of the build story. The Hashnode copy uses a canonical link back to DEV so search engines can understand the relationship between them.

For an impartial review, test CanvasGlobe against the actual project data and include cases where a WebGL or GIS engine is the better choice.

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